Every one runs the same CE.SDK headless engine. Three share one UI kit and differ only in skin β three were rethought from scratch with their own interaction paradigm.
Candy arcade. Chunky press-down buttons, springy sticker panels, confetti and synth pops.
Retro handheld console. PICO-8 palette, scanlines, dialog-box panels and chiptune bleeps.
Hologram command console. Glass HUD panels, neon glow, scanline materialize, system-log toasts.
The chromeless editor. Tap the paper and a command wheel blooms where you touched; controls orbit the selection on canvas.
The language-driven editor. Type incantations β summon star, paint gold, seal β while a chronicle narrates.
The hardware editor. Drag rubber pads onto the canvas, turn real knobs, sequence clips on a timeline, bounce to MP4.